OnLive…and other gaming thoughts.
Could this be the future of gaming?
The Glue:
This news may be about a week old now since “The Glue” posts weekly only (at least for the time being, I’ll explain next week maybe), but I thought it a good topic to take a look at. Well, I couldn’t in good conscious not blog my thoughts about this topic…especially when it’s been on my mind a little. As you may have noticed on my twitter on Tuesday, I was up watching the live press conference announcing On Live, the new gaming service that according to IGN may pose a threat to the giants of console gaming very soon. While IGN’s commentary regarding the new service were certainly enlightening as in the article it was constantly being pumped up due to its great potential (Read the Article Here) I was of course, and still am, a bit skeptical. So I set out to see if I could find more information about it around the web, wondering if it was some sort of hoax. I found a site with a countdown timer, for Tuesday, and decided to revisit to see what the fuss would be, and perhapse to sign up to beta test a new “revolutionary” system. When the countdown timer went to zero and the site kept giving me 503 errors, naturally I assumed that it was being crashed by gamers world wide, and thought, “So this is the future of gaming huh?” I chuckled a bit and as I finally got through, was able to sign up to beta test, and found the live news conference feed. The press conference itself was interesting in that their presentation scheme was fairly standard. There were powerpoint slides, and of course a bit of a demonstration of their service. I found myself glancing around the screen a bit wondering how many people were actually in attendance as some of the seats (at least in the beginning) seemed empty, though with the camera angle it made it difficult to tell the size of the room itself. From the press conference though, I have a few thoughts regarding On Live itself, as well as a few questions of the developers themselves.
My first honest thoughts were….”Wow, this could actually be cool….if it’s real, and actually works.” Skepticism seemed to cloud my mind however, and though the developers , who had a hand in developing the quicktime player and codec for Apple, seemed fairly knowledgeable about video codecs and how the data is converted and streamed, I was left to wonder, about one fact they left us with. And that was the fact that this has been in development for seven years….in secret. If true this could, as a concept, become a great leap forward in that ever broadening subject of cloud computing. The thought of actually being able to stream a live game to a computer, the thought of avoiding costly hardward purchases, and the thought of how the internet seems to be restructuring to be the major media outlet of the absolute future (more than likely replaceing TV, Film, as it has already replaced the newspaper and most magazines) the idea becomes insanely intriguing. The system itself, during their brief demonstration, appeared to be functioning very well, indicating that the upcoming Beta testers, may be about to experience something special.
But should the current console giants be overly nervous? Not just yet, I see a few problems that Onlive may face, for at least the time being. Most gamers, who would be serious about this service, have already invested themselves into their particular console and games. After sinking that much cost into your current gaming, shelling out more cash to purchase the digital copy of the game is a big turnoff, at least to me. Another factor to consider, what happens if the internet is out, or the service is offline. The availability of gaming only through the net can be a semi deterrent, especially as console gaming allows you to OWN a physical media copy of the game that can be used regardless of internet condition. An additional barrier to entry could be whatever costs are set for this service. Onlive has stated that in addition to digital software purchase costs they would likely charge a monthly subscription fee to access their service, and while many may argue, that gamers already purchase subscriptions via XBOX live, this does not necessarily mean that gamers would easily be willing to switch…without serious benefit.
As for me I’ve signed up for the beta, and would gladly welcome the opportunity to field test this new service. If I’m admitted to this beta, you can be sure that you’ll here about how the service is, and what you can most likely expect from it, at least from this gamers perspective. Until that time though, I have to reserve judgment and wait to see if this service is all that they claim it is, before I start giving up on buying my console games, and finding solace in On live (Though with the Red Ring of Death and E75 issues that plague XBOX360 consoles….will consumers become fed up?).
Just a quick side note, next weeks glue may have some announcments as to whats going on with “The Glue” in general, as well as mithrandiryod.com, in my never ending quest to tweak until I’m satisfied for a while. Till next week….

